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Stunts
Page 64 "The Skills"
Heavy Machinery
- Gain a +1 modification to a later skill roll
relating to this one.
- You got this. You don’t need to roll to overcome the exact same challenge in the future.
- You do it quickly, in half the time it would
normally take.
- You break it permanently.
- You act quietly.
- You show off.
Stamina
- Give one '6' to another PC in the same
situation as you.
- Gain a +1 modification to a later skill roll
relating to this one.
- You’re hardened by the experience, and
don’t need to roll to overcome the exact
same challenge in the future.
- You impress someone.
Close Combat
- You inflict one more point of damage. You can
choose this stunt multiple times, if you roll
several.
- You outmaneuver your enemy and can trade
initiative scores (see page 87) with them, taking effect next turn. You can’t go back to your
earlier initiative.
- You knock or pull a weapon or other object
from your opponent. You choose which. During
combat, picking up a dropped object counts as
a fast action (see page 87).
- Your opponent is knocked to the ground.
- You hold your opponent in a grapple. They
need to win an opposed CLOSE COMBAT roll
against you to break free, and can’t perform
any other action until they have done so, or
until you are Broken or let them go. This effect
only works on humans and synthetics.
Mobility
- Give one '6' to another PC in the same
situation as you.
- Gain a +1 modification to a later skill roll
relating to this one.
- You impress someone.
Piloting
- Gain a +1 modification to a later skill roll
relating to this one.
- You show off.
Observation
- Is it coming for me?
- Are there more of them close by?
- How do I get in/past/away?
Comtech
- Gain a +1 modification to a later skill roll
relating to this one.
- You don’t need to roll to overcome the exact
same challenge in the future.
- You do it quickly, in half the time it would
normally take.
- You get new or unexpected information (GM’s
choice).
- You hide your tracks.
- You show off.
Survival
- Give one '6' to another PC in the same
situation as you.
- Gain a +1 modification to a later skill roll
relating to this one.
- You impress someone.
Manipulation
- Your opponent does what you want without
demanding a favor in return.
- Your opponent does more than you ask for,
for example giving you some useful piece
of information. Details are up to the GM.
- Your opponent is impressed by you and
will try to help you later on in some way.
Details are up to the GM.
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